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Unnamed File 000016.bina
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1999-11-11
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8KB
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362 lines
/* ********* MEDITERRANEAN ********** */
/* 21 JULY 99 */
#include_drs random_map.def 54000
ai_info_map_type MEDITERRANEAN
/* ****************************************************** */
<PLAYER_SETUP>
random_placement /* note this is only currently valid entry */
/* ****************************************************** */
<LAND_GENERATION>
start_random
percent_chance 40
#define DESERT_MAP
end_random
if DESERT_MAP
base_terrain DIRT
else
base_terrain GRASS
endif
/* CREATE THE INLAND SEA */
create_land
{
terrain_type WATER
land_percent 80
left_border 15
right_border 20
top_border 15
bottom_border 20
border_fuzziness 40
other_zone_avoidance_distance 2
zone 16
}
create_player_lands
{
if DESERT_MAP
terrain_type DIRT
else
terrain_type GRASS
endif
land_percent 30
base_size 7
zone_1
other_zone_avoidance_distance 5
border_fuzziness 10
}
/* ****************************************************** */
<TERRAIN_GENERATION>
create_terrain MED_WATER
{
base_terrain WATER
number_of_clumps 3
spacing_to_other_terrain_types 1
land_percent 40
}
create_terrain DEEP_WATER
{
base_terrain MED_WATER
number_of_clumps 6
spacing_to_other_terrain_types 5
land_percent 5
}
create_terrain DEEP_WATER
{
base_terrain MED_WATER
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 1
}
create_terrain MED_WATER
{
base_terrain DEEP_WATER
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 1
}
create_terrain WATER
{
base_terrain MED_WATER
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 1
}
/* PRIMARY FOREST */
if DESERT_MAP
create_terrain PALM_DESERT
{
base_terrain DIRT
spacing_to_other_terrain_types 5
land_percent 9
number_of_clumps 12
set_avoid_player_start_areas
set_scale_by_groups
}
else
create_terrain FOREST
{
base_terrain GRASS
spacing_to_other_terrain_types 5
land_percent 9
number_of_clumps 12
set_avoid_player_start_areas
set_scale_by_groups
}
endif
/* PRIMARY PATCH */
if DESERT_MAP
create_terrain GRASS
{
base_terrain DIRT
number_of_clumps 8
spacing_to_other_terrain_types 1
land_percent 4
set_scale_by_size
}
else
create_terrain DIRT
{
base_terrain GRASS
number_of_clumps 8
spacing_to_other_terrain_types 1
land_percent 9
set_scale_by_size
}
endif
/* SECONDARY FOREST */
if DESERT_MAP
create_terrain FOREST
{
base_terrain GRASS
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
else
create_terrain PALM_DESERT
{
base_terrain DIRT
spacing_to_other_terrain_types 3
land_percent 1
number_of_clumps 3
set_avoid_player_start_areas
set_scale_by_groups
}
endif
/* SECONDARY PATCH */
if DESERT_MAP
create_terrain DESERT
{
base_terrain DIRT
number_of_clumps 24
spacing_to_other_terrain_types 1
land_percent 5
set_scale_by_size
}
else
create_terrain GRASS3
{
base_terrain GRASS
number_of_clumps 24
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
endif
/* TERTIARY PATCH */
if DESERT_MAP
create_terrain GRASS3
{
base_terrain DIRT
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
else
create_terrain DIRT3
{
base_terrain GRASS
number_of_clumps 30
spacing_to_other_terrain_types 1
land_percent 2
set_scale_by_size
}
endif
/* ****************************************************** */
<OBJECTS_GENERATION>
#include_drs land_and_water_resources.inc 54102
create_object SHEEP
{
number_of_objects 3
group_variance 1
number_of_groups 2
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 35
min_distance_group_placement 5
}
if DESERT_MAP
create_object PALMTREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
else
create_object OAKTREE
{
number_of_objects 30
set_gaia_object_only
set_scaling_to_map_size
min_distance_to_players 8
}
endif
if DESERT_MAP
create_object DORADO
{
number_of_objects 15
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object SNAPPER
{
number_of_objects 10
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
else
create_object DORADO
{
number_of_objects 5
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object TUNA
{
number_of_objects 10
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
create_object SNAPPER
{
number_of_objects 10
set_scaling_to_map_size
set_gaia_object_only
max_distance_to_other_zones 4
}
endif
create_object SHORE_FISH
{
number_of_objects 25
set_scaling_to_map_size
min_distance_group_placement 5
set_gaia_object_only
}
create_object MARLIN1
{
number_of_groups 5
number_of_objects 1
set_scaling_to_map_size
set_gaia_object_only
min_distance_group_placement 10
max_distance_to_other_zones 7
}
create_object MARLIN2
{
number_of_groups 5
number_of_objects 1
set_scaling_to_map_size
set_gaia_object_only
min_distance_group_placement 10
max_distance_to_other_zones 7
}
/* ****************************************************** */
<ELEVATION_GENERATION>
create_elevation 7
{
if DESERT_MAP
base_terrain DIRT
else
base_terrain GRASS
endif
number_of_clumps 14
number_of_tiles 2000
set_scale_by_groups
set_scale_by_size
}
<CLIFF_GENERATION>
min_number_of_cliffs 5
max_number_of_cliffs 8
min_length_of_cliff 4
max_length_of_cliff 10
cliff_curliness 10
min_distance_cliffs 3
/* ****************************************************** */
<CONNECTION_GENERATION>
create_connect_all_players_land
{
/* replace_terrain GRASS DESERT
replace_terrain WATER SHALLOW
replace_terrain FOREST DESERT
replace_terrain PALM_DESERT DESERT
terrain_cost WATER 7
terrain_cost FOREST 7
terrain_cost PALM_DESERT 7
terrain_cost SHALLOW 3
terrain_cost DESERT 1
terrain_cost GRASS 2
terrain_cost BEACH 7
terrain_size WATER 2 1
terrain_size GRASS 0 0
terrain_size FOREST 0 0
terrain_size PALM_DESERT 0 0
terrain_size DESERT 0 0
} */